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Re: Window Stew Thousand



who are you ?

----- Original Message -----
From: Peter Bart <peterb@egl.net>
To: Peter Bart <peterb@egl.net>
Sent: Tuesday, March 28, 2000 7:47 PM
Subject: FW: Window Stew Thousand


> This came to me and I thoroughly enjoyed it. I hope you at
least get a chuckle out of it.
>
> Enjoy, Peter
>
>
>
> > Thought for the Week
> > --------------------
> > From Paul Walker
> >
> > "Source Code to Windows 2000"
> >
> >          /*  Source Code to Windows 2000   */
> >
> >           #include "win31.h"
> >           #include "win95.h"
> >           #include "win98.h"
> >           #include "workst~1.h"
> >           #include "evenmore.h"
> >           #include "oldstuff.h"
> >           #include "billrulz.h"
> >           #include "monopoly.h"
> >           #define INSTALL = HARD
> >
> >           char make_prog_look_big[1600000];
> >           void main()
> >           {
> >               while(!CRASHED)
> >               {
> >                   display_copyright_message();
> >                   display_bill_rules_message();
> >                   do_nothing_loop();
> >                   if (first_time_installation)
> >                   {
> >                       make_50_megabyte_swapfile();
> >                       do_nothing_loop();
> >                       totally_screw_up_HPFS_file_system();
> >
search_and_destroy_the_rest_of_OS/2();
> >
make_futile_attempt_to_damage_Linux();
> >                       disable_Netscape();
> >                       disable_RealPlayer();
> >                       disable_Lotus_Products();
> >                       hang_system();
> >                   }
> >
> >                   write_something(anything);
> >                   display_copyright_message();
> >                   do_nothing_loop();
> >                   do_some_stuff();
> >
> >                   if (still_not_crashed)
> >                   {
> >                       display_copyright_message();
> >                       do_nothing_loop();
> >                       basically_run_windows_3.1();
> >                       do_nothing_loop();
> >                       do_nothing_loop();
> >                   }
> >               }
> >
> >               if (detect_cache())
> >                   disable_cache();
> >
> >               if (fast_cpu())
> >               {
> >                    set_wait_states(lots);
> >                    set_mouse(speed, very_slow);
> >                    set_mouse(action, jumpy);
> >                    set_mouse(reaction, sometimes);
> >               }
> >
> >               /* printf("Welcome to Windows 3.1");    */
> >               /* printf("Welcome to Windows 3.11");   */
> >               /* printf("Welcome to Windows 95");     */
> >               /* printf("Welcome to Windows NT 3.0"); */
> >               /* printf("Welcome to Windows 98");     */
> >               /* printf("Welcome to Windows NT 4.0"); */
> >               printf("Welcome to Windows 2000");
> >
> >               if (system_ok())
> >                   crash(to_dos_prompt)
> >               else
> >                   system_memory = open("a:\swp0001.swp",
O_CREATE);
> >
> >               while(something)
> >               {
> >                   sleep(5);
> >                   get_user_input();
> >                   sleep(5);
> >                   act_on_user_input();
> >                   sleep(5);
> >               }
> >               create_general_protection_fault();
> >
> >
> >
> >
> > About The Embedded Muse
> > -----------------------
> > The Embedded Muse is an occasional newsletter sent via
email by Jack
> > Ganssle. Send complaints, comments, and contributions to
him at
> > jack@ganssle.com.
> >
>